I’m using a game loop to do the painting, null repaint, etc.
When I try to use an editable text component, the program hangs. I’ve searched around on the forums a bit for this and I believe it must be deadlock, but I’m not sure how to go about verifying this or fixing it. Non-edit input to the text area works fine: arrows, mouse selection of text, etc.
Any ideas?
Thanks in advance!
(Edit: my paint loop runs in its own thread. Don’t know if that matters, but there you go)