Hey JGO ^_^, haven’t been on for a while (Few months i believe)
Nice to be back :
I (tonight) decided to try to make a fair combat system which will include:
- Weapons (Accuracy Modifiers)
- Level System (Attack, Strength, Defence, Health)
- Simple Combat System (Melee)
I’ll be attempting to add the following to the combat system (this is where I need a little help):
- [color=red]A chance to hit formula
- A chance to block formula
- A damage formula
To be honest I haven’t gotten too far yet lol.
I’ve slowly been developing on it for the past half our or so, but I figured I’d ask for help before I begin furiously ‘tweaking’ with the percentages to in some UN-profound way
The reason why I’m posting this is I’d like to get some information / tips on how to go about calculating the accuracy percentage, the blocking chance and damage dealt etc.
Side information:
Accuracy (Tier/Level 1 weapons) = 1.0
All levels will be level 1 @ first (ATK/STR/DEF) and the health will be 10, all having 99 as maximum.
Any feedback would be great guys thanks