Hi all,
I am at a point in my game where I want to optimize it for the best performance possible, but I am using an FPSAnimator, and as far as I can tell, the only thing I can do with it is start, stop, and isAnimating, none of which help me to determine the efficiency of the game. I am running it on a pretty fast system so a poorly implemented algorithm doesn’t necessarily slow it down enough for me to see a difference. Is there a way to use the animator to determine the duration the thread is sleeping (or any other comparable benchmark) or am I going to need to use Thread.sleep and do the tests myself?
Thanks