Hi, I have been trying to get pBuffers to work when the machine has the Mesa OpenGL libraries are in use but it keeps failing. I guess its because its not possible but the GLCanvas keeps returning true for the canCreateOffscreenBuffers. Does anybody know how I can test if pBuffers support is available on a particular platform. I’ve tried checking for GL_ARG_pbuffers extension but this always returns true.
Failing this I will have to try to create one and trap the GLException, but I’m hoping there is an easier way.