Test my platformer engine (WIP) (testing done, thanks!)

was a little too big to post =D

http://www.artificialzeromedia.com/engine.log

I just noticed: Loaded a font from “media/fonts/bluehigh.ttf”

I am also using BlueHigh from time to time =D

Ran it on Mac, all was smooth at around 58 fps with all features on. 2.4 ghz Intel Core 2 Duo MacBook Pro with 4 GB ram.

Ran flawlessly (50fps without bloom, ± 42fps with bloom) on IE & FF (jre 1.6.0_11) on winxp, core2dua 2.4Ghz, geforce 8600GT

Very nice. Makes me wish I could code better. :stuck_out_tongue:

Windows xp with Intel Chip set. 3 gigs ram. 2.5ghz.

B didn’t seem to do anything.
I did see rotating lights so I think that was the bloom. Just didn’t toggle.
FPS 50-60.
Could not find the log file on xp.
Sound worked.
Loved the zoom.
11 mb used of 15 mb allocated.
I really wanted space bar to jump with instead of up arrow.
Perhaps alpha blend behind the cave wall so we know where you are.

great stuff

Thanks for the detailed report. :slight_smile: The log file is in C:\Documents and settings\USERNAME\Application Data\platformer (IIRC).
Bloom doesn’t work on (most) Intel chips, the rotating lights are not related to it. :slight_smile: The keys will be customizable, of course. The cave wall trick is just a test for hidden passages, so I can do secret rooms and whatnot, alpha blending would give the secrets away… :wink:

Everyone: thanks to the people who found time to test the engine and send me reports! :slight_smile: I’m going to pull the game offline in some days, as the testing has fullfilled its purpose (made it more robust in general) – so now it’s the time to test it if you still want to. The debug version linked above is newer and has larger level, so try that if you want. :slight_smile:

no worries.

Yeah I saw that post with directory above but my pc does not have…I did a full hd search and nothing.

C:\Documents and settings\USERNAME\Application Data\

No /application data/ anywhere.

Darrin

[quote=“Darrin,post:47,topic:33234”]
APPDATA is hidden by default, you need to set up Explorer to show hidden files and folders. But perhaps I should just store to user home directory, like I do for Linux? It would be easier to find then. I guess I’ll change it like that (but I won’t be updating that web start demo anymore, it’s old already). :slight_smile:

found it, how can I send the log to you, too big for post or pm :confused:

If you want to, you can email it to me (see my website for the address), or upload it somewhere, like Pastebin.

duh forgot my computer was only two weeks old and hadn’t set it up to show all that stuff yet.

As I mentioned earlier, I’ve taken the game down, as no further testing is necessary at this point. The goal I set for this public testing has been fulfilled (“hopefully I can get some useful results and make the engine more robust in terms of compatibility.”) Thanks to the people who tried the game! :slight_smile:

I’ll create a new thread when the time is right (not too soon, though). Anyone interested can follow the game progress on my blog – although it is updated quite infrequently… :slight_smile:

This thread most definitely belongs to the new WIP forum. Feel free to move. :slight_smile: