Engine: Running on Java 1.5.0_16 (Apple Inc.) in Mac OS X (10.5.6, i386).
Engine: Available processors/cores: 2
Settings: Successfully loaded the settings from "settings.cfg".
Engine: Using the following settings:
useControllers = false
resolution = 800x600
vsync = true
useAudio = true
antiAlias = 0
fxLighting = true
disablePBuffer = false
colorDepth = 32
disableFBO = false
fullscreen = false
fxBloom = true
lineSmooth = false
Renderer: Initializing LWJGL 2.1.0..
Renderer: Requesting display mode 800x600, 32 bpp.. ok!
Renderer:
* Card: NVIDIA GeForce 9400M OpenGL Engine(NVIDIA Corporation).
* OpenGL version: 2.0 NVIDIA-1.5.36.
* Driver: null (null).
Renderer: Available OpenGL extensions:
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos,
GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,
GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage,
GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence,
GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render,
GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,
GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar,
GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map,
GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression,
GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers,
GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic,
GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB,
GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform,
GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2, GL_APPLE_flush_buffer_range,
GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels,
GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer,
GL_APPLE_object_purgeable, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_fog_distance, GL_NV_depth_clamp, GL_NV_multisample_filter_hint, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
Renderer: Failed to set the window icon..
Renderer: Failed to set the window icon..
TextureManager: Non-power-of-two textures are supported.
TextureManager: Available RTT support:
* FBOs supported (great!).
-- Packed depth-stencil FBO extension supported.
* PBuffers supported.
TextureManager: Maximum texture size is 8192 x 8192.
TextRenderer: Loaded a font from "media/fonts/bluehigh.ttf" [size: 32.0].
TextureManager: Loaded a texture from "media/mhgames.png".
ModuleManager: Added module 'InitialLoadingModule'.
TextureManager: Created a new render texture (FBO) "lightmap" (256 x 256).
LightManager: Initialized the light map.
GlyphCache: Created a new page, number 0.
ScriptManager: Using Pnuts v1.2.1.
ScriptManager: Executing the startup script..
ScriptManager: Cached script 'media/scripts/startup.pnuts'.
Hello from "startup.pnuts"!
SoundSystem: Initializing OpenAL..
ShaderManager: Compiled a shader program from "media/shaders/blur_v.glsl + media/shaders/bloomblend.glsl".
ShaderManager: Compiled a shader program from "media/shaders/blur_h.glsl + media/shaders/bloomblend.glsl".
ShaderManager: Compiled a shader program from "media/shaders/bloomcomposite.glsl".
TextureManager: Created a new render texture (FBO) "bloomRT1" (256 x 256).
TextureManager: Created a new render texture (FBO) "bloomRT2" (256 x 256).
BloomEffect: Created successfully.
TextureManager: Created a new render texture (FBO) "sceneRTT" (800 x 600).
RenderPath: Selected the BEST render path.
Game settings dir: /Users/James/.platformer
SoundEngine: Started update thread.
TextureManager: Loaded a texture from "media/light1.png".
LevelLoader: Loading a level from media/house.svg..
MaterialLoader: Parsed 8 materials.
TextureManager: Loaded a texture from "media/mat/leaves.png".
TextureManager: Loaded a texture from "media/mat/wallpaper.png".
TextureManager: Loaded a texture from "media/mat/rocks.png".
TextureManager: Loaded a texture from "media/mat/bricks.png".
TextureManager: Loaded a texture from "media/mat/rocks2.png".
TextureManager: Loaded a texture from "media/mat/dirt.jpg".
TextureManager: Loaded a texture from "media/mat/texture.png".
TextureManager: Loaded a texture from "media/light2.png".
TextureManager: Loaded a texture from "media/light3.png".
ScriptManager: Cached script 'media/scripts/lightswitch.pnuts'.
Generating outlines for 36 polygons..
Outline generation took 71.73 ms.
LevelLoader: Level loaded from media/house.svg.
TextureManager: Loaded a texture from "media/bg.png".
ModuleManager: Added module 'GameModule'.
TextRenderer: Loaded a font from "media/fonts/vera.ttf" [size: 11.0].