I’m using Jogl on Vista 64, and I’m getting a steady 20 fps, no matter what. First, I just tried calling display() in my main thread loop, with a Thread.yield() for good measure, and thought that was the problem, so I created an Animator and set it to run as fast as possible. However, no matter what I do, I get 20 fps, which sounds a lot as if the update is driven by some timer somewhere.
Now, at first I would suspect Vista, but I get the same problem on another machine running Windows XP SP2 32-bit.
I didn’t find anything obvious in the FAQ. What can I do to get rid of this limitation?
Btw: both machines I tried on are using various NVIDIA hardware and both are multi-core of some form.