If you would like to have a terrain where each tile has got an own texture, then I suppose you have to use an own Shape3D for each tile?
So it’s different to Xith’s Terrain demo (using Xith’s terrain package), which isn’t textured, and Mike’s addition to this demo to use one texture for all tiles…?
So in case you use a bunch of Shape3Ds then: is there anything to take care of compared to normal loaded 3d models having Shape3Ds…?
For example: how many of these tile Shape3Ds do you put in one (Transform) Group? All of them, or a “screen full” of them? 