I have been trying to get terrain following to work using the collision system. I started with the MovementForce class included in the Quake3 demo as a base. I quickly discovered that it has real issues with slopes you can’t climb or descend down them although, you can kinda slide but its not smooth. If I make the terrain completly flat then its fine I can walk around and fall of the edge :). I have been stepping throught the collision system most of the evening trying to figure how it all works. At this point I’m at a loss.
In the past I would have just cast a ray stright down from the next location to get the next point on the slope but from as far as I can tell you don’t have access to that level of detail with Xith. I could write the code outside of the collision detection system but I’m trying to avoid that.
Any ideas?