Terminology: OpenGL Context

Hi all,

I am wondering, what ‘OpenGL context’ really means. So far I think that this term is used to refer to the OpenGL GUI component (i.e GLCanvas) where the visual stuff is drawn. :slight_smile: Am I right? If not, please give the correct definition.

Thanks!

Johannes

Simply put, the OpenGL Context is a data structure
containing the state of the OpenGL State Machine.
States can include the status of lights, what is
the current color, what is the current blend mode
and the textures currently loaded etc…