Template so said?

Hello.

I want to make an online game using java 2D, and javas own networking.
I am pretty good with java, and I have an understanding for how javas networking works but I just cant seem to get a client connection to be handled correctly so I can start making content.
The problem is - I have never before worked with the client-side. And I never made the game cycle.

Right now I have the socketListener set up, and a client that connects to it.
I also have a class that should run on a thread for each player in my game, but I dont know how to start a new thread for a player when he/she connects.
Also, I have no idea where to begin with the game cycle, or using the java 2D to draw things, as strings from the serverside.

Is there any “template” or so for this, I can use for refence? I want to get started but I dont know much about the client-side.

Thanks in advance

I always recommend kev glass’ Space invaders Tutorial :
http://www.cokeandcode.com/spaceinvaderstutorial

It can be used as “template” and you can understand how a game loop works .

I would not recommend you starting with an online though . The logic can be very different from a networked game .
I would write a simple 2d game to see how it really works . After that you’ll have a better vision of how an online game can be implemented .
I know you said you’re very intimate to Java, but game programming is something completely different .

I have already created a sea of small applications using java 2D graphics.
I know how to draw them, and I know how to set up the game cycle - for an application that only runs on the users computer.
Meaning I dont know how to do it when working with a server. That’s when it starts to be a bit tricky :slight_smile:

You might try a networking lib:
http://code.google.com/p/kryonet/
shameless plug :slight_smile: