Hey all, as a veteran clubie I have another question, as alaways.
Well, I am currently developing a 2D plataform game in Java (of course!!!) and I am a bit dazzled by all surrounding game technologies…there is pure Java2D, LWJGL, JOGL and probably a few more I didn’t noticed.
So, I’ve started thinkering with Java2D and thought it was the best and all. However, I didn’t went far enough to start falling into certain performance problems because of it.
So, as an advice, what technology should I use for my type of game, which is not necessarily as simple as it may sound???
