Technologies suitable for turn-based multiplayer game

Hey experts,

I plan on developing a more or less simple, turn-based desktop multiplayer game in Java. Now my question: which technologies reasonably come into question? REST, SOAP, PubSub? Is there a good overwiew what to take into consideration?

I already know something about web technologies, but I think not enough to make and constitute a good decision. I’m afraid there are many details to be taken into account.

Note: feel free to correct my English. I’m still learning.

Thanks and regards

UDP or TCP. You’ll have to decide between whcih one you want to use.

Ah, thanks. Would it be possible to involve Android clients later?

Oh, of course. It all uses the same technology (I believe), it just has different functions. But the underlying theory behind networking should be for the most part the same!

Android has the same functions, you can use java.net !

Oh really? Very cool, I thought it might have its own networking packages since they don’t have as much processing power as a PC. Not to mention I’d imagine the battery would take a huge hit from sending a ton of packets, but what do I know? I don’t even have an android phone!