In this thread I plan to release tech demos of a yet to be named game.
I’ll kick off with a small soft-lighting demo, which runs in realtime on a crappy video card. The scene has 256 dynamic lights and 16384 static lights. The geometry is infinitely thin and is (therefore) only visible due to changes in shade in the neighbouring pixels. There’s roughly 16 hours of work in this puppy.
This is my first attempt at uploading anything serious to YouTube, so the video is bad, and the audio is worse. I didn’t even make the audio fade in & out. Please bear with me while I look for (better) video editing tools.
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The background music was purely accidental, Fraps just grabbed my streaming radio :persecutioncomplex: 8)