Hi,
I have upgraded from 0.95 to 0.98-1 yesterday and without any code change my frame rate dropped to 48-49 fps and my game was running at synchronized 60 fps with version 0.95. I use the Sys class to handle fps and for animation timing. I’ve read on the LWJGL forums (http://lwjgl.org/forum/viewtopic.php?t=1217&highlight=sys) that Sys.getTimerResolution() seems to always return 1000 on Windows. Do you think it might be related to my problem? It seems that something has been broken after 0.95 in the Sys class.
