Synthclipse 1.2.0 released.

Synthclipse 1.2.0 released.

Synthclipse is a GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.


Changelog of version 1.2.0:

- Timeline: Added [url=]displaying audio waveform[/url] in the background. ([url=]Screen #2[/url])  [b](This feature is not currently available on Mac OS, since I do not have Apple machine to build the native binaries)[/b]

- Timeline: Added option [url=]"Show/hide bars connecting key frames"[/url]

- Timeline: Added [url=]"Use audio track duration" button to timeline settings[/url]

- Timeline: Added new mouse key mappings (see Timeline View help)

- Added [url=]synchronization of audio player with animation player (play/pause/stop/seeking)[/url]

- Fixed Shadertoy importer

- Step Size is now saved in presets

- Added label to Viewport View that is displayed for few seconds [url=]when the Step Size is changed[/url] (The label shows a new value of the Step Size)

- Added displaying status bar message when saving or loading a preset

- Added Shadertoy's "iFrameRate" uniform

- Added Shadertoy's font texture

- Added [url=]option "Apply gamma correction for Color UCs (UI only, not shaders)"[/url] ([url=]Screen #1[/url], [url=]Screen #2[/url])

- Added option [url=]"Display synchronized Uniform Controls in logs"[/url] (Previously they were always displayed)

- Added colors for synchronized Uniform Controls. (synchronized and active - blue, synchronized and not active - red)

- Added keypad shortcuts for camera adjustments (up/down: 4/1, rotate around X (+/-): 3/2, rotate around Y (+/-): 6/5, rotate around Z (+/-): 9/8)

- Decreased sensitivity of camera local axes rotations (those that are controlled by keyboard shortcuts).
- Fixed handling "#ifdef/#ifndef" in Shadertoy Exporter

- Fixed bug with saving preset in top level folder of a project