Knocked this up in the last week:
http://www.angryoctopus.co.nz/switchtrack/screen_1.png
It is an implementation of the Inglenook Sidings shunting puzzle.
I think for my next project I should document the steps I go through on the road to abandoning development. I think I generally give up around the point I realize the game is not quite as fun as the one I had imagined in my head.