Hello,
I’m fairly new to java game development. All the games I’ve dabbled with so far were in swing. I’m guessing that for a number of reasons, swing isn’t a very good environment for proper game development.
I’ve heard there are problems with rotating images and speed. Also, I suspect that handling resolution will be problematic, as the types of graphics swing can handle don’t scale well. (Please correct me if I’m wrong) One thing I do like about swing is the components. Are these problems bypassed/easier to cope with using the lwjgl?
I’d really like to keep working on games in java, as I have an intermediate grasp on the language itself. The game I’m working on will use simple 2D graphics, and basic animation. Animation is causing me the most trouble at present. Does Lwgjl sound like a good library for me to use? I’d like something with good documentation and maybe some examples (which LWJGL seems to have)
Thanks for your help!