Hello all
I have read that it is possible to “Draw Java2D graphics on top of 3D OpenGL rendering. The JGears demo again provides an example of this: the icons and frames-per-second counter are drawn on top of the gears using Java2D.” This is quite an astounding claim (requires Mustang, apparently) as IMHO this gives jOGL quite the leg up on the desktop horse.
Does anyone have experience in this regard? How fast is it? How reliable is it?