Swing and JOGL Issue

Hello everyone,

I’m using JOGL to create a simple game. I need to build some display lists before starting the game.
I wanted to use a JFrame with a progress bar so the user can see the progress of creating the display lists (it could takes 2-3 minutes). However, since I see that the opengl’s init() method is called in the
Event Dispatch Thread, then the progress bar (along with all the Application GUI) freezes.
I Understand that setRenderingThread() is a no-op now. So what can i do instead?

thanks in advanced

levish

similar problem check this thread:

http://www.java-gaming.org/index.php/topic,21147.0.html