I managed to write a game design doc (https://docs.google.com/document/d/1JD18vqHkI5isv6qT_-IGet28PLvS31bgRwZCPWe38ck/edit?usp=sharing) with exact milestone plans hoping it will finally help me develop my game rather than just gamejamming and prototyping. I went through all of the problems I might have to implement and I see two area where I need little help.
- UPDATE: Finally I found I can use nanovg. Zoomable SVG rendering. I’d like to import an SVG file (a world map) into my scene and render it in a way that is will be zoomable without quality issues. I found only one topic here: http://www.java-gaming.org/index.php?topic=14778.0 Do you have other sources I can check or an already existing tool I can use?
- Mouse Pos to world pos: I’d like to later identify points on the map via lon-lat, as I think that’s the best way, but I have no idea how to do it as the map will be zoomable. So let’s say I’m over New York (zoomed in) and I’d like to get where exactly I am (lon-lat) based on the mouse cursor.
- I’d like to calculate ballistic path from point A to point B (maybe using lon-lat coords). Am I right that this is what I’m talking about? https://en.wikipedia.org/wiki/Projectile_motion