Hi i’m just curious if there is a time line on the exposure of high level opengl shading support.:
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100
Hi i’m just curious if there is a time line on the exposure of high level opengl shading support.:
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100