Super Dudester Sneaky Release!

Grab it here! Win32 version only at this time, OSX version coming in a few days with the official launch. 7.5mb or thereabouts.

Thanks for all your feedback and help! Now gimme all your filthy cash!

And if you don’t like the controls… shove 'em up your arse!

Cas :slight_smile:

Suped Dudester? groan

Well, if it’s your final name, you should put a “Coming Soon!” on PuppyGames.net. That way, current customers will come back in a month or two to check out the new game. :slight_smile:

Awesome! I ALMOST beat it in one try :wink: During beta testing I couldn’t beat more than 4 levels! You did a great job arranging them now. It’s a heck of a lot of fun now that I can progress :wink:

I’m getting the same bug that i described in the SuperElvis-beta-thread:

[quote] The webstart demo as well as the exe are having some problems on my machine (P4HT@3.2Ghz, WinXP, ATI X800XT-PE, Catalyst 4.12b): The mouse’s hotspot is totally off in every screen but the level selection. To click the “buy”-icon to the left, i have to move the mouse over the options button and to click on the options button, i have to move it over the hiscore button. To select the first option from the option screen, i have to move the mouse over the exit button…
When i’m finishing a level, the “level end special effect” is just a quad showing a part of the screen slightly offset and whoobling around…it’s hard to describe but it’s for sure not the way it’s meant to be.
[/quote]
Maybe this screenshot makes clear what i’m talking about:

http://www.jpct.net/pics/dudester.jpg

Bah. Eliasssssss!!! Maybe you’ve got some other drivers you can try?

Cas :slight_smile:

Hehe, nice one :slight_smile:
Except that it gives me a headache after 15 minutes (haven’t slept for 40h, maybe that’s the reason).

Oh, you should write in big : “If you’re epileptic, DON’T play this game” :stuck_out_tongue: It’s a very flashy game.

Chman

I’m not epileptic and I still have trouble :wink: That end-of-level effect kills me every time. I don’t know when I’m close to ending either so I can’t very well close my eyes just before it hehe.

[quote]Maybe you’ve got some other drivers you can try?
[/quote]
No, but i tried it on another machine (AthlonXP 3200+, WinXP, ATI Radeon9700pro) using the same drivers and it works fine on that machine.
I could try it on a Radeon9600XT too, if that would help…

Runs very smoothly and fine on this laptop. Great job! You have a knack for writing some really polished and solid games. :slight_smile:

Hey don’t blame me :slight_smile: Some questions:

Cas:

  1. Are you using the LWJGL native cursor? If not, I can’t see how it can be a LWJGL problem.

Egon:

  1. Do other LWJGL mouse demos behave correctly?
  • elias

[quote]Bah. Eliasssssss!!! Maybe you’ve got some other drivers you can try?

Cas :slight_smile:
[/quote]
Note: I used to get the same problem with the very very early versions of Super Elvis, and possibly with some versions of Alienflux I believe (although not sure about AF, it was a long time ago). I remember very well the whole trial-and-error discovery of where my cursor actually was compared to where it was being drawn, and the consistent x/y pixels offset.

This was back when you were using hand-scribbled text as buttons and ugly question marks as the level screen…

(linux, GF2Go)

So polished game. Nice level ideas, I especially liked The Eye level.

A small annoyance is the volume of mouse over sound in menubuttons (especially when you move mouse quickly). It makes me avoid hovering the buttons.

The mouse demo form lwjgl.org works, but it may not be very usefull in this case because all it seems to do is to visualize the direction, not the position. My own stuff works fine, the AF demo works too…just Super D. doesn’t.

I managed to take a screenshot of the end-level-effect. I don’t think that it behaves the way it should be, but i’m not sure if this is related to the mouse problems:

http://www.jpct.net/pics/whooble.jpg

Aha, guess what, that’s offset by the same amount the mouse seems to be offset by. I see a pattern.

Any chance you can downgrade your drivers?

Cas :slight_smile:

Everything works fine here :slight_smile:

Well, I’m not sure about that “Dudester” part, but I guess it’s better than beeing sued (for whatever reason).

The level selection is quite cool now… especially that start and goal thing. That was a smart game-design change. It’s like that side goal pattern, but on a higher level. Not sure if that works for everyone, but it works perfectly well for me.

Very nice and polished game!

One bug maybe? If I always keep the mouse button pressed then sometimes the shooting sound and other sound fx get cut off. If I release the mouse button and I shoot again then the problem disapears.

Also, you renammed the game but the hero is still Elvis! To me it’s kind of strange. What’s the relationship between Elvis Presley and the game now (apart that it was previously named Super Elvis)?

There is no relationship! It’s just a guy in white suit.

Cas :slight_smile:

And what about the sound bug?

Sorry to cross post from your original thread on the name change, but I prefer the following ideas for names.

“Super Puppy!” or “Super Pup!”

These have obvious links to your site/company name, perhaps you could have a site poll on a new name for the game.

Andy.

PS: You posted the link to the Win32 version, is there a webstart link I can use instead?