Yes, what gregorypierce says. E.g. having only a single window is a serious limitation. Some people can live with that, others not.
Only wanted to compare lwjgl with gl4java, where the limitations are missing sound, input … compared to lwjgl.
Both don’t compare with Java3D in any way, which is lightyears ahead featurewise. That would be like comparing an IDE disc driver with Oracle.
Choosing the right thing now depends on wether you need to write a bunch of bytes fast to disc or wether you have to manage complex, gigantic structures. Unfortunately, games are somewhere between, so the right tool might be missing for a wide class of games.