Unfortunately I am in “run silent run deep” mode at the moment at the orders of management. I hope to be able to start blogging soon on it-- Im negotiating that with management right now.
I’ll stick my toe out a bit over the cliff and say "expect something significant at GDC this year (March 2006) " but beyond that I can’t say much right now
Hmm… so where have we heard that before… Oh wait - It’s Jogl/Joal/JInput all over again! Vauge hintings at “don’t waste your time” for about two years, lots of comments about amazing new technology which will solve all problems for you, followed by about a years worth of silence and eventually a bunch of unreliable, incomplete and rushed libraries!
Well, Jeff is not in the management. Maybe he should. However then we’d loose a great tech guy. So better stay in the tech world.
I think Jeff (and Ken and the other few SUN guys here in the forum) do a great job. JOGL is matured now. I think it’s very nice and the new JSR makes things even nicer. It’s reliable, complete and evolved.
Oh, and what happens with Java3d is amazing, too.
Well, I always impress those Java devs who’re not sure about performance topics with Jeff’s and Steve’s excellent book Java Platform Performance: Strategies and Tactics".
The good thing’s many of these devs can use the performance topics discussed in the book, here in the forum (also with Jeff’s nice FAQ(s)) for their non-game topics, too. See our friendly forum mate Mark for example.
I think theres a significant difference this time. JOGL/JOAL/JInput were filling holes that were already adequately filled, just not by SUN (this isn’t unusual if you look across SUNs history). However, with Sun Game Server (SGS) they’re filling a very vacant hole in the Java gaming world - assuming of course its a MMOG server of some sort.
Nah, too busy making money at the moment ;). We recently went over 10,000 publically visible paying players (you can check this from the game leaderboard - http://www.perplexcity.com/leaderboard/leaderboard.build?start=1 ) and now I’m concentrating on handling what happens when we go on general release in 2006.
I hear there have been some VC’s sniffing around the GrexEngine technology recently, but I’m not directly involved with that any more. Lots of other exciting things happening at the moment, but can’t say anything about them
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So I look at that link and notice a few things… nobody from my country (Canada) is on the first page :(… and there are THREE different icons in the GENDER column! Dare I ask?
Canadians have no time for hoser card games, there’s dog sleds to be race’n - it’s aboot time the rest of the world try seal blubber and dog race’n to, eh?
The third sex icon is obviously for … um… completeness :
PS: Before you Canadians get your ass’s in a bind - Go get a double-double!
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I never understood that bit… I mean sure the “eh?” and the beer makes sense… but I have never heard anyone in Canada say “aboot”… in fact I have only heard that from Americans that think they are acting Canadian
Well, not quite JOGL/JOAL/JInput…this is much bigger and is actually something that Sun is FUNDING. So sorry if we can’t disclose to you what we disclose to every other game developer that has signed an NDA March 2006 - GDC. Look for it then (Booth 1510 - next to Nintendo).
Next Generation did some digging among a few of the larger players in the MMOG space and our sources at each developer/publisher has indicated that talks have happened with Sun. In one case, a source went so far as to say that the two companies are in “close contact”.
Hmmm… you need to get out more Seriously though, what I mean is I’ve been in the US for 5 years now and talking with friends and family back in Canada I really hear the “oot and aboot” thing. Get teased a ton by colleagues myself so I must still have the “accent” as well.