Thanks 
Iāll refine the looks of the map and the overall display as the project progresses. There is much to do to make it look better, but I think I know a number of ways to make it look good finally.
Right now Iām quite busy to get some code infrastructure in place to handle workers and workplaces. I hope my approach to have workplaces, which may have one or more workers, and workers which have tasks will suffice and be simple enough to allow swift progress. A tricky thing becuase it involves math is to move the workers over the landscape. Well, the only problem is the calculation of the height, and I hope I can refresh my math related memories to get it right.
The carriers on the paths are just placeholder graphics at the moment. I used them to see if my code for creating workers and moving workers works. It does to some extends, but finding pathes and follollowing them is yet to be done.
And very tireless workers at the moment.
