I’ll look into shaders, you’re right they quite powerful tools. Thanks also for the link, next week I should have some time again to study code ![:slight_smile: :slight_smile:](https://www.jvm-gaming.org/images/emoji/twitter/slight_smile.png?v=9)
;D
I can draw from some older projects of mine, also there is a lot of helpful stuff on the web. And I assume I just put a lot of time into it. Almost worked last night through because I wanted to put together a first demo.
That’s my bane. My interest in my projects comes and goes in kind of short runs … usually they sleep a while, then I get some new ideas and I work on them for a few weeks, then they sleep again while I work on another project. I’m trying not to let my project list grow too much so that each sees some updates a year. It’s kind of project ADHS.
The gardening simulation is on hold currently because planting and watching plants grow felt a bit boring, and I haven’t made up my mind yet how to make it better. A faint idea is to allow some multi-player features, like sharing selfmade plants, but I’m not quite decided on the path to go. So it waits till I have new ideas again.
For today, I have put together a little demo. It’s mostly to see if the code runs on other systems but mine, too, and also to get a little bit of feedback, although there surely isn’t much to comment on but if zooming and panning works, and the like.
You can get the demo from here:
https://sourceforge.net/projects/sunlands/files/v0.01/
So far I’ve only taken care about windows and supplied a “star.bat” which starts the Java runtime with the right parameters. Some day I hope to have a better startup system which works on Linux and MacOS, too. I assume you could copy the start.bat, and transform it into a start.sh which does about the same thing for Linux, but right now I have no Linux system to test that.