Hello,
I am getting increasingly confused about the “sun.java2d.noddraw” property. I understand I need to set it to ‘true’ for all JOGL applications (I assume this hasn’t changed with the latest JSR231 beta release?). However, my multiplayer game is always in windowed mode and uses a Swing Interface in both pre and post game phases. Disabling setting “sun.java2d.noddraw” to “true” is bound to (severely?) slowdown all Swing components, right? I don’t really want to make the Swing GUI less responsive. Does anyone know if I can change this argument dynamically at run-time? Say, enabling DirectDraw while JOGL is inactive and disabling it when I’m about to load and init a GLCanvas? I would test it myself, but I’m developing this on linux.
Thanks,
KAding