In reading up on the documentation, and on the web, I have a few questions about the direction of SGS. If someone can answer them, great, but I understand that some questions may have to hang like a chad until the legal suits at Sun decide to grace us with answers…
1. Will SGS be a game-building platform, or only a common set of server APIs? Everything I have seen so far conflicts. On the one hand, some website interviews tout SGS as being something of an MMO kit, while the other sites state that it is not a game platform, but a server clustering solution. Can someone give a clarification?
2. Hanging Chad Question time: Licensing and costs. I think this is the big one that everyone is sort of waiting to see before committing anything large to the SGS. I have been comparing and delving into various game platform solutions lately, and the range is great. You have the Torque Engine and its MMO Kit selling as a package for a flat ~$450. Then you have Kaneva selling a hosted platform solution for what seems to be a non-locked-in $50,000 of your game’s profits. Its the use of this platform going to be free, like most other Java technology? Then we pay for optional hosting packages?
3. What all does the SGS intend to provide, functionality-wise? If this is just a collection of APIs for clustering and redundancy-securing a server farm, then why would a ‘Very Important Early Adopter’ be interested in it? The spirit of my question is really: is there coming functionality that hasn’t been announced yet?
Thanks for any responses. I understand if some of these are offlimits answers or are unknowns at this point. Just any sort of direction will help in people making educated choices on direction.