I’m almost completely decided in favour of porting to Xith3D from java3D at this point, but I have a few remaining questions before doing so. Pardon my cluelessness.
Number one- When I go to the JOGL homepage, it mentions GCC as a requirement on OSX and Linux. Will JWS permanently install JOGL/vecmath for the user, including native libraries?
Number two- Does JWS leave the user with a permanent, relatively easily accessible copy of the .class files I write?
Number three- I gather lights in Xith3D operate on a node-descendant basis. Is it possible to set them back to straightforward bounds checking?
Number four- I know Xith3D supports multi-texturing. Would this include proper alpha-compositing of layered images, rather than the simple proportional blend that Java3D can do?
Thanks for your time.