Hello! (first post of this wonderful community that I have followed for so many years)
We are a bunch of lucky guys today! Suikoden II gets released for the US market once again! Finally we can enjoy the masterpiece in its glory once again (without paying >100$)!
There is one problem though. We have not seen a Suikoden game to the main series in about 10 years. That’s really disappointing. So, during this small wait, I (the creator, and for now the lone contributor, of Orangee Games) thought that I should try to create a good enough game engine for Suikoden II-fangames. Making user spinoffs would be nice, wouldn’t it? I have some ideas for Riou myself, that I would love to show to you others!
Features implemented:
(X means fully implemented, X means semi implemented, X means not implemented at all)
[] X Walking
[] X Collision detection
[] X Interaction with objects
[] X Dynamically add chests, character
[] X 2.5D rendering
[] X Menu
[*] X Fighting
Technical Specs:
Version: 0.0.2 Alpha
Under development: Yes
LibGDX
I’m developing this through the LibGDX framework. It’s based on Java and I’m using Java 1.6 (should have best coverage if I would like to turn it into an Android/iPhone engine too).
Tiled
The format I’m using for my maps are .tmx, created with the free tool Tiled. Box2D is used for the collision detection and interaction.
Open Source
This will all be open source through the beloved GitHub. Just fork/pull or do whatever you want. For all I care you can read it and learn from it, or maybe you print everything on paper and set it to fire, because you hate my rather sloppy style of coding (it’s after all just a hobby project. Using i as a integer is absolutely correct notation! )
Give it a try
SuikodenRM
SuikodenRM is still a code name both for the engine and the eventual game that I might try to get together! I just compiled my stuff together and created the first 0.0.2 Alpha. Please take a look at it if you want, and come with some small and nice feedback.
Controls
WASD - movement.
Q - Interaction with objects and characters.
ESC - Cancel.
O - Turn the debug-mode on and off. Use with care.
TL;DR
Download this .jar file and execute it. http://www.mediafire.com/download/19lez1dr44o6ofn/SuikodenRM0.0.2Alpha.jar
If you know some kind of code and want to contribute, take a look at the GitHub page or contact me through SuikoSource or at OrangeeGames [at] gmail.com .