This wasn’t a deal in 0.9 but, in 0.9.2, my initialized gets timed out.
Of course, I’m running WAY over 1 second, since I’m creating my initial world.
I tried breaking it into sub-bits but, in one area in particular, I’m running over 1000ms just with the file-IO (I read in a config file to define what the world-map looks like.)
Surely the SGS team is aware of the cost-of-initialize()…? Can we get an exception, there?
I know: “write a , using <some documentation that doesn’t exist>”… Uh…, can I get a better hint?
:o
(9.2. looks nice, otherwise – don’t mean to sound like I’m always bitching; it’s a gift, I guess… 8) )