Suggestion: n00b sub-board

Just an idea, as I notice I’m a veritable fount of n00b-Qs… :slight_smile:

Maybe break off a sub-board for us n00bs. In addition to clearing the “main board” for “folks who know what they’re doing”, it’ll make archive searching easier, and also might give you guys ideas of the sorts of things to mention in the docs/FAQs.

Just an idea. In the mean time, I’ll try to get some work done between bugging y’all with my Qs;

Thanks!

I think everyone right now is a n00b, and I’ve enjoyed reading your questions.

I take it you just started getting into Darkstar?

Thanks. I think I had a look at it several months (a year? Was it public, that long? Don’t remember) ago, set it aside, and then just started getting back into it a small number of weeks ago. I’ve been simultaneously teaching myself Java3D, on which my client (and portions of the server) are based.

(I use J3D’s collision detection on the server, because I’m too lazy to go implement all that, for v0.1-0.9. Maybe I’ll rip all that out later, if it proves too heavyweight. Any insight, there?)

I STILL have never received a promised email from this board (like when 1st signing up, or resetting password, etc.), and had some trouble signing up (I think this is my 4th account – all the “Chum” ones are me :)) I think Ghost-whatever (you said he was the BBS manager?) hates me :wink: FWIW, my sys-admin (who runs our mail server and says you guys don’t show-up in either the normal mail nor spam-assassin logs) has the same problem. We’re both on the “stay logged in forever” program, now :slight_smile:

Hi

The emails from this board have been broken for years. There are a couple of threads from people complaining about it, but it’s obviosly not deemed a high priority to fix. It’s when the whole thing goes down that I really panic though :slight_smile:

Endolf

Not so much that itrs not a priority. Just that its been chris and I keeping the board up, it was being run out of the lab, and the lab had no DNS.

No DNS means no mail, because of how mail works.

We’re actually hoping that fixing that will be a by product of our getting the Darkstar community up and running. (Cross your fingers.)

On J3D collision detection… be aware that J3D collision detection is asynchronous and after the fact. Which is to say that it will tell you sometime after an inter-penetration happens that it occurred but cannot be used to stop inter-penetration from happening.

That J3D guys distinguysh that by calling it “collision avoidance”, which is what games do, and J3D doesn’t. For simple collision avoidance you might be able to get away with using pick rays to find future collision points, but most games at this point use bounding volumes.