Hooray!! At last I have finished porting my game engine, GTGE, graphics engine to LWJGL.
There’s not much difference with Java2D right now as I haven’t optimize it (I start making this conversion only on these 3-4 days lately), but still it have a little fps increment. 
The amazing one is, using alpha blending (translucent), the fps not drops but still fast as before!! 
The link (almost forgot this one) :
http://goldenstudios.or.id/products/games/bin/robosick.jnlp
Hope I have setup the DLL just right… And the linux and mac osx, never use these two OS, I just add libwjgl.so for linux and libwjgl.jnilib for mac osx
Anyway there is issue that my Java2D fullscreen mode not working in Java 1.5, please anyone test it in everymode (Java2D windowed/fullscreen bufferstrategy/not, OpenGL with LWJGL windowed/fullscreen vsync/not), and tell me which one not working, thanks a lot!
Now it’s credits time 
Thanks to kevglass for the wonderful spaceinvaders tutorial, Inquisitor for helping me with simply working code, and of course LWJGL team for making this wonderful LWJGL library 
Okay, next JOGL, here I come ;D
I have made a working with JOGL, but really terrible, since they use listener stuff, does anyone here know how I can override and do the rendering manual? Not using that confusing listener? Oh okay, I better ask this in JOGL forum 
EDIT: I have successfully port it into JOGL now 
