Stryker Game Engine and Development Suite

Stryker Game Engine and IDE - Peasant Games

Planned Features:

  • Built in IDE to the game engine
  • 2D and 3D support
  • Easy Scripting (click a box and it generates code for something)
  • Compatible with Android, Windows, Mac, Linux, maybe more!
  • Custom language that has syntax that is similar to lua, java, c, c++
  • built in support for coding in lua, java, c, c++
  • java compilation to native code (optional)
  • Full Mantle (once released), OpenGL and DirectX/Direct3D (Windows only) compatibility
  • Visual Scripting
  • GLSL shaders, HLSL shaders
  • and much more!

Version structure will most likely be as follows:
-Full version - full cost and all features
-Reduced - slightly less cost and features
-lite - little cost and only core features

Note: this project will take a while to do although when we have a fully working demo we will post screenshots on this page, we are shooting for a demo around December - January

This Demo will NOT have all, or even most, of the features

Note 2: this game engine and ide will not be free of charge so dont ask, full pricing terms will be posted here when finalized.

—Edit:
just to clear up some things, we are a team of friends, this is our first major project
the first demo will only have core features and ui elements
screenshots will come when we work out kinks with our ui and determine the style

I don’t think asking for money without releasing a free light version of the engine is a bad idea. We already have JME, which is free and pretty good, and my mind just went blank but there are plenty of other free engines that do exactly what yours does. My point is that you shouldn’t expect people to shell out more than a few dollars for an engine they’ve never heard of. I’ve never heard of you or your dev team, and I really don’t honestly need or want your engine. Asking for money as a small time dev is a very thin line between beneficial and not. Also, no one here will take an interest in your project unless you post examples.

good point, but as i said above this is in very early alpha and we only have a shell of what we are going to have, we are planning to have unity - unreal engine quality with a lot easier usage and more features. and probably a lite version, once we have a good working full version, at a much reduced cost.

Better than unreal engine at a lower cost and on multiple platforms with support for multiple apis with an IDE, a scripting language of its own…and a demo in december. Now THAT sounds reasonable and well planned to me.

Minus Sarcasm:
Seeing as the Unreal Engine is developed by hundreds of professional game and engine programmers full time, may I ask who you are / what your references are ?
Someone without introducing comes in here and claims to release a unreal engine like game engine commercially.
Without any proof it seems very doubtful.

Also a google search for Stryker Game Engine brings up only this thread, you mentioned no developer name, no url.

Can you go into a little detail as to what features currently in unreal/unity that you are looking to simplify/make easier for the user and what features you are planning on that unity/unreal does not have?

Maybe some screenshots?

So after reading the initial comments i just wanted to point out some things, we are a group of friends, this is our first major project, and this is the first place we have posted our project. We will have screenshots once we have the main design determined (We are bouncing between multiple layouts/designs at the moment.)

So, you dont even have anything coded yet? How much do you know? Just wondering because if you’re a new guy to OpenGL trying to do something like this(which I see everyday), then a I dont have much hope. Also, I’m sorry but a I think you posted about this prematurely, the WIP section is for existing project you’re working on.

We do have things coded, we just are indecicive on the exact style. Screenshots will be posted when we have something that we are happy with. We however do have a lot of the base things coded.

Also you might want to closely examine and experiment with the competition:

Both have been in development for a long time and are excellent engines/frameworks. Try to find out what your unique selling points are that make your envisioned engine good enough so that people will want to pay for it.

Some other remarks:

  • iOS support would be nice (LibGDX has this through RoboVM)
  • a custom language is a disadvantage: instead of using something familiar such as lua or java one would have to learn a new language

Maybe try your hand at some games first? :slight_smile: Good luck though!

[quote]Some other remarks:

  • iOS support would be nice (LibGDX has this through RoboVM)
  • a custom language is a disadvantage: instead of using something familiar such as lua or java one would have to learn a new language
    [/quote]
    We will have support for lua, java, etc. along with the custom language, and the language will be mainly a simpler form of lua with features of other languages built in.
    iOS support is planned, however it is not our main priority right now, we will work on it though