I am rendering terrain and putting some grass on it. Grass is gif texture with alpha channel on quad. What I get is strange - from one side of grass1, since it is transparent I can see other grass2 and terrain through it, but when I move to the other side of grass2, I can’t see grass1 but I still can see terrain through it! ??? Something with depth_function or blend_function or… ??
On screenshot below notice how grass 2 is cut of on the edges…


