Strange Texture effect for distant Textures while moving

Hi

I need some help with texture attributes or something like that. We have a Quake3 test in our Xith3D engine toolkit. When you move around in the level distant textures have strange effects (looks like the pixels are swiling around). When the textures are nearer than a certain distance, the effects disappear. Rendered with JOGL everything looks fine. So I guess there must be some kind of attribute to set in LWJGL for these textures.

Any help would be appreciated.

Marvin

Hard to tell without a screenshot, but it sounds like texture filtering/mipmaps aren’t used.

You won’t see the effect on a screenshot, since it immediately disappears when you stop moving.

Thanks for the hint about the filtering/mipmap. I’ll check that.

Marvin

MipMaps were incorrectly set. Thanks a lot. That did the trick :).