http://cdn.akamai.steamstatic.com/steam/apps/386710/header.jpg?t=1443268514
http://nhydock.github.io/Storymode/img/itchio.png
http://nhydock.github.io/Storymode/img/greenlight.png
StoryMode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. That said, there’s still plenty to sink tons of time into, as it’s a lightweight experience that’s great for playing during a coffeebreak.
StoryMode has been around for well over a year now (first on display at TooManyGames 2014 as a conceptual 7DRL), having been shown at a handful of conventions, and previously available on Desura. It’s been a long journey, and now the game is available on Steam* and Itch.io, featuring many new design changes and optimizations.
The game is in early access on Steam. All sales go towards supporting continued development of the game and adding new features. Community feedback and bug reports are highly valued and welcome. For more details, go to the Steam store page
Features
- Randomly generated dungeons based on your files
- Randomly generated items and monsters
- Randomly generated quests
- Randomly generated crafting recipes?
- BOSS FIGHTS
- Being able to play with one hand with a beer in the other
- A not try-hard personality
- Character Customization
StoryMode is built using LibGDX, a modified FOV system from SquidLib, and a Java adapted multi-threaded modification of RoguelikeLib’s dungeon generation. Also the dungeon seeds are generated using the actual UUID of a file’s bytes (if the user has access rights to the file of course).
All graphics in the game are hand drawn just for the game. Music and sound effects are creative commons, fair use, or made for this game. Credits are available on the official website.
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Please note that the shareware version of StoryMode does not always have the latest features and bugfixes incorporated, nor are screenshots always reflective of the latest state of the game. The Steam Version of StoryMode is, and always will be, the most up-to-date version of the game, receiving patches and updates before other distribution sites. This is due to licensing agreements, but primarily due to lack of automation.