Stopping object penetration in phys2d

Hi There

I’ve just started playing with phys2d, and I’m having a lot of fun. There’s just one thing I’m having problems with - when I have reasonably high-speed collisions, I’m getting objects inter-penetrating. Is there any means of dealing with this in phys2d other than not having high-speed collisions?

Cheers!

Kaff.

Hey, I’ve been running into the same issue, actually. I downloaded the phys2d source code and it looks like it doesn’t actually support penetration detection in any way, and it’s a known issue according the Google deployment. The only thing I can think of is to try a modification of the library, unless someone knows of another way to do it?