Before this thread is coming to a complete stand-still I would like everybody to state where they’re going instead.
I’m a fan of Java3D, but actually I have been programming only in 2D (Java2D).
I’m begginning to learn OpenGL and LWJGL (for 2D rendering).
If J3D dies I will learn to use Xith and port my code to it.
Rafael.-
Hi!
Java3D move quite quickly these days and still has more features than I can use. So Java3D does not oppose any limits to my development.
OTOH I created (better: I’m creating) a high-level 3D abstraction for FlyingGuns that allows to use other engines as well. Xith3D and jME would be my candidates, but also low-level JOGL/JOAL development should be possible.
Since the start of FlyingGuns I had a huge problem smoothness. Latest investigations suggest that my setup (no SimpleUniverse) might be the reason. If I only new what that is. Taking away that problem would really improve FlyingGuns.
Mostly I’m using jMe these days. I still use J3d from time to time, but jME saves me a bit more work and given that developing games in 3D is a huge endeavour for a one-man band the more things that I don’t have to sort for myself the easier my life is…