I always play the game with unlimited speed, otherwise it takes ages 
hmm, I can play a game in like 5 to ten minutes even if there is a stale mate.
Something that might add a bit more challenge/strategy to the game is if you had two more smaller bases in front of your main base, like two guarded check points further down the map, so the enemy would need to fight and destroy each of the smaller bases before being able to progress to your main base, would also add more use to units like the mortor.
Maybe even drop units at the furthest most base so they don’t have to run across the whole map and once a base is destroyed units can’t be dropped there anymore.
yea that is a cool idea kapta, you should do that simonH
That analogy doesn’t really fly imho.
The difference with checkers is that with one unit type you have full control over strategic decisions for those units. With stickman with only one unit type, you don’t really have that much control as it’ll merely become a matter of timing; a one button gameplay thing.
How much complexity in gameplay can you get out of one button that most of the time doesn’t even do anything?
Maybe some ideas for the game:
- New unit: Health packs. You can control where the health packs will be dropped, but the enemy can use them too!
- Experience and max hitpoints for the stickman: The more they kill, the tougher they become
I agree wiht him
Boy have I written some crummy code in my time, but this really is the ‘crumb de la crumb’! Spaghetti with fudge sauce. A total lash-up server for stickmen. Why not phone a friend and (ulp!) try it now;
‘dumbot’ is always there and is the existing AI. ‘Real’ players should show up in the lobby as they join…
It is possible to play several players (with different names) on the same machine, as long as the fps stays at 20 for them all. If the fps goes under 20 the sync is lost and silly things happen (like 2 winners ;D).
I’ve made some wild assumptions with this server;
- Fps will be 20 on all machines.
- Latency (client-server-client) never exceeds 1000ms.
- Googleapps don’t kick me off for eating bandwidth!
Are these credible? Or might have I goofed?
The cheats still work but aren’t multiplayered (so no point in using them) and will probably screw everything up anyway.
The soldiers have been tweaked a bit, swordsmen are a bit tougher and mortars fire a bit faster.
Nobody is joining? I would at least have expected you, Simon?
Sorry, got distracted! On now.
Edit. Hmmm… Need some way of telling which players are already in a game! Lol!
Only dumbot…
I can see you! Try going back and log in again?
Damn! This doesn’t seem to be working properly… (no great surprise).
Got challenged by Phear but the session didn’t start.
I think this is a servlet problem, where multiple instances aren’t talking to eachother properly.
I’ll have to rethink this!
Still nothing…
but… when I set the tracelevel to 5 (java console) I see about 10 http requests per second…
network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)" network: Connecting http://kfapp2.appspot.com/kfapp2 with proxy=DIRECT network: Connecting http://kfapp2.appspot.com/kfapp2 with cookie "__utma=4694633.3317073298515216000.1251142319.1251142319.1251142319.1; __utmb=4694633.1.10.1251142319; __utmc=4694633; __utmz=4694633.1251142319.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)"
Hmm! It should be about 1 per second…
Thx for checking Riven, this obviously needs a few tweaks!
Loool! With a friend’s help I got it working! Max fun!
No combat due to a stupid coding mistake that confused IPs… but when it works it’s nice.
There’s still a bad missing/delayed message problem though - I think I know where to look…
It needs some more balancing - the 30 soldier, 2 Mortar, then always 12 Soldier technique seems to beat or stalemate anything…
Ok, a bit of frantic bodging & it should work better now.
I’ve added ‘arniebot’ who plays the 30+2+12 strategy and is very hard to beat, even though I’ve shortened the infantry’s range by 30%.
I think I’m going to have to add some kind anti-infantry unit, though you can use swordsmen to get the enemy to mortar themselves. I also think I need to reduce the wave time from 10 secs down to 6 or 7 secs… A chat facility would be nice too!
Has anyone actually managed to have a two-player game yet?
taht explains why arnie bot was there lol.
yeah a chat would be great, and no noone was on when I was
Ok, new version up.
It now has a primitive chat system and shouldn’t lose random packets any more…
Wave time now reduced to 7 seconds which speeds the game up a bit.
There’s a new unit: Flail - costs 20 but is very resistant to bullets so very good against those mobs of infantry.
Although simple, it is pretty fun for a while. With some more AI, maybe some Buildings, it can really make it into a nice game.
Get on with it, Demonpants!
I had the page open for probably 3 hours.
SimonH, Riven and I tried to connect and neither of us could see the other’s invitation, nor could we see chat.