Stendhal: a free open source multiplayer adventures games

Description
Stendhal is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

http://arianne.sourceforge.net/screens/stendhal/THM_20060324_stendhal.jpg

http://arianne.sourceforge.net/screens/stendhal/20060324_stendhal.jpg

http://arianne.sourceforge.net/screens/stendhal/THM_20060304_party_stendhal.jpg

http://arianne.sourceforge.net/screens/stendhal/20060304_party_stendhal.jpg

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

Webpage
http://arianne.sourceforge.net/?arianne_url=games/game_stendhal

Download
http://prdownloads.sourceforge.net/arianne/stendhal-FULL-0.47.zip?download

Map editor
http://prdownloads.sourceforge.net/arianne/stendhal_mapeditor-1.20.zip?download

We would love to read from you, and if anyone would like to help us improve it, consider really welcome :slight_smile:

Looks pretty kewl from the screenshots. Can’t really play it (at skool… :slight_smile: I’ll try it at home.

Ooops, forgot to mention that is a game in development.
It is really really fun to play it but can’t be considered a working game ( although it is really complete )

Yes, I noticed the in development part. Kinda plastered all over the page :stuck_out_tongue:

Anyways, it looks really nice (I like the zelda graphics ;)). What really killed it for me was that I couldn’t even move without the server verifying it. Occasionally it’d take up to 5 seconds to move, and by then I’d have moved waaaay past where I wanted to go :-\

If you could get walking such that I can walk on a laggy connection, I’d be more than happy to play. I’d love to actually :slight_smile:

Just a suggestion that occured to me: Maybe you could display the walking on the client side (two different sets of vars, one local (desired), and one from server (actual)), but keep the current turn system. That way the player could gauge where he/she is (the desired would be shown until the actual are recieved back from the server), and know when to stop pushing the forward button. I don’t know how this would fit in with your current setup, because I haven’t had much time to look over the engine, so just approach it as a suggestion.

Anyways, it looks great, and could be pretty fun to play :slight_smile:

Yes, but right now all optimizations are out.
You are seeing the game as it, so there is no really any kind of mechanism to hide lag ( because it would also hide other more important problems like bugs ).

But it is a good idea that may be added at a later stabler version

Ok. Makes sense, good strategy :slight_smile:

I can’t recieve keyboard focus because of that textbox.

Tibia grapics as well lol

When I try to log in it displays a window briefly, then turns black. Solution?

found Stendhal today while looking for a java multiplayer framework.

looks cosy and homely.

I’m curious why you chose this name. I enjoyed reading “The Red and the Black” many years ago. For a while it was my favorite “classic” novel. But it had neither magic nor monsters. Is there some other connection to the famous French author?