Hi, I’ve been working on this game for quite a while
Instead of shooting bullets, you can either shoot linear graphs or missiles
Your goal is to take out the enemy mothership (battleship-carrier hybrid) by destroying all of it’s turrets
Beware of the enemy fighters, don’t let them swarm you
This is what I have right now
http://s14.postimg.org/jwlyudab4/LOL.jpg
Download link:
Controls
W,A,S,D: movement
Double tap W to boost in a direction
LMB: fire weapon / lock missiles
Use number 1 and 2 to change weapons
Z,X,C: use abilities
Space: pause game
Hold TAB: show radar on top of HUD
Press ESC to quit the game at any time
Press 0 to toggle fullscreen
Key Features
- fire mathematical graphs at enemies
- use the “proton sword” to sweep over enemies and lock missiles on them
- featured replay and highscore system
There are three bars to the bottom left: shield, hull and energy.
When you take damage, first your shield drains, then your hull goes down. Game over when hull reaches 0.
You spend energy when using abilities.
There’s still a lot of work to do before the game is actually complete, currently there’s only one level and two types of weapons.
Planned Features
- multiple levels, greater variety of enemies
- upgrade and loadout system
- ability to fire sin,cos,tan graphs
I would really like some feedback as to how I can improve the gameplay, as well as whether you guys think the concept of a math-themed space shooter will work out
and kudos to Mario Zechner for the awesome LibGDX framework