Hi everyone
I’m making a solitaire game. I told a friend of mine that I would make a method to try to resolve a game. Then I’ll make it resolve thousand games and make some statistics for the fun of it. He told me that statistics are useless in the develop process and asked me to answer why.
I can’t find a proper answer other than if the method worked once, you don’t need to see anything else. I mean, I fixed a deck so the method resolves a fixed game, so if the method is right, should work just fine, no need to test it a thousand times. Just once with a non fixed deck (or a fixed one with impossible solution).
That would be my answer, what do you think? :yawn: