Static tile properties with Tiled

I’ve been searching around and cant seem to find it…I may be wording it wrong. Is it possible to make tile properties static? Like, for instance:

If i make a map and set a blocked property for all of the blocked tiles, then when I go to make a second map, I don’t want to have to set all the same tiles with blocked again…Is there a way to do this in tiled or with code? Or do I need to learn to make my own map editor?