State of Fortune

I ended up getting a nicer SSAO up and running anyway as well as using edge detected FXAA, I didn’t want to let the normals defeat me :slight_smile:

Here’s a screenie of a remote lake that the new landscape formula generated, as well as a look of the new stone texture and a better look of the new water. There’s still something missing that I can’t really put my finger on (except for clouds as I scrapped them for now, I didn’t like the look of the old ones), but sooner or later it’ll be a great looking game :slight_smile:

http://stateoffortune.com/pictures/alpha2/mountainlake.png

Mike

Just posting a new pic to show that there is still progress going on behind the scenes! I’m done with all the things I had planned for Alpha 1.0 and am currently adding some extras until I’m tired of working without feedback :slight_smile: I’m planning to put it online on the 3rd of January or so.
The change/fix list currently contains more than 70 items. The latest additions are ladders, stones (as buildable texture and shape as well as spread out over the landscape) and improvements to fog.

Screenie:

http://stateoffortune.com/pictures/alpha2/stones.png

Mike

That looks great… As usual… I’m looking forward for that new version…

Keep up the good work!

Thanks,
João Lourenço.

Just posting a new pic to show that there is still progress going on behind the scenes! I’m done with all the things I had planned for Alpha 1.0 and am currently adding some extras until I’m tired of working without feedback :slight_smile: I’m planning to put it online on the 3rd of January or so.
The change/fix list currently contains more than 70 items. The latest additions are ladders, stones (as buildable texture and shape as well as spread out over the landscape) and improvements to fog.

Screenie:

http://stateoffortune.com/pictures/alpha2/stones.png

Mike

That looks great… As usual… I’m looking forward for that new version…

Keep up the good work!

Thanks,
João Lourenço.

I made a 50 second video of how the game will look like when I put it online (except that the sun moves 100 times as quick :)). Sorry about the low resolution/choppyness, I created it on my laptop instead of the gaming computer.

86KruWt_pyU

Mike

Looks really good, love it when coders just work their way up from scratch :stuck_out_tongue:
Keep the good work going and props to you :slight_smile:

Beautiful.

Yup, once more… I CAN’T WAIT FOR THE UPDATE!

Thanks :slight_smile: I might push it a bit into January. The missus really wanted me to add some new content too before putting it online.

Mike

some new content… nah! just put it online! we already got soo many new things… map included…

I made a 50 second video of how the game will look like when I put it online (except that the sun moves 100 times as quick :)). Sorry about the low resolution/choppyness, I created it on my laptop instead of the gaming computer.

86KruWt_pyU

Mike

Looks really good, love it when coders just work their way up from scratch :stuck_out_tongue:
Keep the good work going and props to you :slight_smile:

Beautiful.

Yup, once more… I CAN’T WAIT FOR THE UPDATE!

Thanks :slight_smile: I might push it a bit into January. The missus really wanted me to add some new content too before putting it online.

Mike

some new content… nah! just put it online! we already got soo many new things… map included…

Good enough, I finished the last “must” today so unless I run into something bad I’ll put it online on Sunday.

Today I improved on the (fake) atmospheric scattering on the landscape, it gives a nice dramatic effect during sunsets:

http://stateoffortune.com/pictures/alpha2/lighting1.png


http://stateoffortune.com/pictures/alpha2/lighting2.png


http://stateoffortune.com/pictures/alpha2/lighting3.png


http://stateoffortune.com/pictures/alpha2/lighting4.png

Mike

Good enough, I finished the last “must” today so unless I run into something bad I’ll put it online on Sunday.

Today I improved on the (fake) atmospheric scattering on the landscape, it gives a nice dramatic effect during sunsets:

http://stateoffortune.com/pictures/alpha2/lighting1.png


http://stateoffortune.com/pictures/alpha2/lighting2.png


http://stateoffortune.com/pictures/alpha2/lighting3.png


http://stateoffortune.com/pictures/alpha2/lighting4.png

Mike

That render distance… How did you do that?