Sorry for the long post, but I just dropped it all in here, so take it with a grain of salt!
Itās mostly me trying things out behind the scenes that will have a big impact now or down the line. Here is a list of things that Iām currently trying out. It might not all make it though so donāt get your hopes up on all the points 
1. Use a big island (about 400km2) instead of the infinite land. Down the line itād be great to go by boat to other islands, but that wonāt make this update for sure. Iāve added some examples of how the island generation looks like (it is pure noise, I donāt do any precomputed calculations over the whole map). The mountain ranges look weird, but itās a thin line between a great looking map and great looking views in game (already completed)
http://stateoffortune.com/pictures/alpha2/map1.png
http://stateoffortune.com/pictures/alpha2/map2.png
http://stateoffortune.com/pictures/alpha2/map3.png
http://stateoffortune.com/pictures/alpha2/map4.png
2. Change the client<->server communication to Kryonet. Iām tired of breaking things because I forget to pass all parameters in my string communication as well as NIO being a whole lot better for scalability 
3. Change the mountain texture to look better from a distance and the sand texture to look better from up close (already completed).
4. Add random patches of sand/stone instead of having a uniform texture on the ground (already completed).
5. Change the trees so shadows can be cast on them, as well as them looking a lot better (partly completed).
6. Implement forests instead of just placing random trees (already completed).
7. Look into digging. There are a couple of challenges though which might make me drop this.
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A. The water is currently a flat quad to make it impossible for grievers to, for example, flood the land of someone. If I were to add digging Iād have to split up the water into a whole lot of quads, possibly decreasing the FPS.
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B. The big challenge is the LOD of the land. I can now draw huge drawing distances as I can easily lower the LOD of the land. Once people can start digging in the land that becomes a whole lot harder and will cause quite big movements between the different LOD levels. Does anyone have experience with anything like this? There is a reason why Minecraft doesnāt do LOD
8. Shift all blocks 0.5 units, making it easier to implement digging as the four corners of a land tile will correspond with the 4 corners of a block.
9. Allow you to buy land wherever you want instead of on pre-determined plots. With the new map generation there will be some interesting places, and I wonāt limit you from building a cute cottage on that island that you need to swim to for half an hour the first time you go there 
10. A real map so you can see where on the island you currently are (also used for buying land).
11. Add random stones and bushes to make the landscape less repetitive.
12. Add a setting for huge draw distance (10km) instead of the current limitation of 1km for the super computers out there. Should be quite easy as I already need that data for the map.
13. Instead of the blurring of distance objects, make them fade to the sky color (already completed).
14. Fix some of the known issues.
Iāll post some screenshots once I can start the game up again and some more of the changes are implemented.
Iād also like to finish the Oculus Rift support (got my DK2 today!) but thatāll have to be after Alpha 2.0.
Mike