State of Fortune

So what, like guilds? That sounds like it would be really cool. How will you obtain $$$ to obtain plots in the first place though?

Yes, like guilds :slight_smile:

You start with a bit of money to buy a plot of land in the outskirts of the city as well as some (for now) plants and other things you can grow. You then harvest your land and sell it, from which you earn money. That’s the smaller start, and eventually there will be several professions and materials, I’m still figuring it out :slight_smile:

Mike

Indeed, that was our conclusion during the messaging as well :slight_smile: I personally dislike games where you cannot control your character when it is in the air. I know that it isn’t realistic, but it does make it much easier to play.

It is all done, but it won’t be online until the first game version is online as well so it will probably take like a month or two. I finally figured out the buyable plot locations, next step is to implement it and then make them buyable. The smallest plots will be 10x10 meters and close to the spawn/auction/npc sales (meant for putting up a small store for example). The biggest plots will be 950x950 meters and will be meant for a group of people.

Mike

So what, like guilds? That sounds like it would be really cool. How will you obtain $$$ to obtain plots in the first place though?

Yes, like guilds :slight_smile:

You start with a bit of money to buy a plot of land in the outskirts of the city as well as some (for now) plants and other things you can grow. You then harvest your land and sell it, from which you earn money. That’s the smaller start, and eventually there will be several professions and materials, I’m still figuring it out :slight_smile:

Mike

It would be cool if you could hire NPC workers for your guild once you got enough money. and occasionally they’d do things like go on strike if you weren’t paying them enough and stuff :stuck_out_tongue:

Or you could hire other players, which in the end would be more realistic than whatever AI.

It would be cool if you could hire NPC workers for your guild once you got enough money. and occasionally they’d do things like go on strike if you weren’t paying them enough and stuff :stuck_out_tongue:

Or you could hire other players, which in the end would be more realistic than whatever AI.

This. :wink:

The future will tell :slight_smile:

I now have plots programmed, now to add the marker that you can buy them and that you actually can own land :slight_smile:

Mike

This. :wink:

The future will tell :slight_smile:

I now have plots programmed, now to add the marker that you can buy them and that you actually can own land :slight_smile:

Mike

Getting on now if anyone cares to join me :smiley:

Getting on now if anyone cares to join me :smiley:

Just dropping by to give an update:
It is now possible to buy land (and highlight it so you can see what you are buying/bought).

When you bought a piece of land only you can build on it and open/close doors (for now, I’m adding permissions later so you can allow other people to do things).

What I am currently working on is adding an inventory so you can place a marker on your land for interactions as well as adding money so you need to pay for the land.

It’s still too far off to say when the first version of the game will be available, but I am hoping for somewhere in July.

Mike

Just dropping by to give an update:
It is now possible to buy land (and highlight it so you can see what you are buying/bought).

When you bought a piece of land only you can build on it and open/close doors (for now, I’m adding permissions later so you can allow other people to do things).

What I am currently working on is adding an inventory so you can place a marker on your land for interactions as well as adding money so you need to pay for the land.

It’s still too far off to say when the first version of the game will be available, but I am hoping for somewhere in July.

Mike

It’s now been five months since I started programming State of Fortune.

I finished adding an inventory and when you buy a plot you get a plot deed added to your inventory. If you click on the deed you are able to:
Sell the plot and all items on it
Highlight the borders of the land to easily know where you can build
Go to the plot (for a cost)
(Re)name the plot

I’ll add some kind of compass option as well that points you to your plot. I noticed that I also need one that points me to the closest spawn point (the npc store will be at the spawn points) as I keep getting lost otherwise :slight_smile:

Next up is being able to grow things so you can start making money. I’m still aiming on releasing the new version somewhere in July. That is unless I get stuck inside my Occulus and on adding support for it when I get it within two weeks if I am to trust the deliveries :smiley:

I also added a simple forum to the website instead of holding a monologue here :wink: I will not be actively posting there though until the game mode is out.

Mike

It’s now been five months since I started programming State of Fortune.

I finished adding an inventory and when you buy a plot you get a plot deed added to your inventory. If you click on the deed you are able to:
Sell the plot and all items on it
Highlight the borders of the land to easily know where you can build
Go to the plot (for a cost)
(Re)name the plot

I’ll add some kind of compass option as well that points you to your plot. I noticed that I also need one that points me to the closest spawn point (the npc store will be at the spawn points) as I keep getting lost otherwise :slight_smile:

Next up is being able to grow things so you can start making money. I’m still aiming on releasing the new version somewhere in July. That is unless I get stuck inside my Occulus and on adding support for it when I get it within two weeks if I am to trust the deliveries :smiley:

I also added a simple forum to the website instead of holding a monologue here :wink: I will not be actively posting there though until the game mode is out.

Mike

I actually really enjoy your monologue just for the record :). It inspires me to actually get off my ass (figuratively) and start coding ;).

I actually really enjoy your monologue just for the record :). It inspires me to actually get off my ass (figuratively) and start coding ;).

Just a quick update:

  1. Improved the performance of the engine, especially the water that is changed a lot, for example showing the sandy bottom when it isn’t deep.
  2. You now start with some seeds. Seeds can be used to plant wheat (for now) on fertile land.
  3. You can make fertile land (not really liking the way it is done at the moment, will see how it ends up).
  4. You can harvest the wheat once it grew.

Main bulletpoints before I release a first version:

  • Sell wheat
  • Buy seeds
  • A title screen where you can choose which server you want to connect to, the playground or the game
  • Create more spawn points when the land around one is starting get sold out
  • Add some arrows to guide you to the closest spawn point and the selected plot
  • Bug fixes of things I noticed while testing

I’m still hoping to be done with a first version of the game part somewhere next month. :slight_smile:

And just to show some progress, the new water:

http://stateoffortune.com/pictures/screenshots/game.png

Mike