I played it and the first thing that you do when you get in is say crap, now what. I managed to go over to mars and beat up some aliens, which was not particularly exciting, I looked at the config screen, I cursed at the config screen, I beat up enough aliens to raise a level, I didn’t really see how that affected the game, I quit.
Basically it’s clear a lot of work was put into the game, but it’s also clear that you have a lot of work to go and I think $10 to play for a month is a little ambitious for this kind of game, at least so far.
New players need some kind of guide on how to get started, probably best if the guide is something that is presented in game in a context sensitive way (my firecracker game in my sig does this, though I wouldn’t really consider that the perfect example to follow).
The interface seems to be pretty impressive from a programming standpoint, but on my computer I have about 4 or 5 very small text areas that have horizontal and vertical scroll bars and I can only read a portion of the text. Resizing the window was disabled and personally I would have cranked up the size to get rid of the scroll bars. There is also a LOT of controls on screen so it’s going to be overwhelming for new players, I haven’t got a solution for this other than a good context help system, or even some kind of pre-game tutorial that walks a player through the basics of the game (imagine half life, the hazard course, where you get to jump and duck a few times, then shoot a few things, climb a ladder and open a door, you are now ready for the game). I think if the first time someone signs in it should automatically go to something like this, it’s not easy to get people to play games that are complex like this so you really have to go out of your way to make it easy to get started (I’m speaking from experience here, it won’t matter how good the game is if people see it and say crap and run away scared). Obviously getting a few more features in might be more important but before you even pretend you are ready to go commercial you need to implement something like that, even for free it’ll be hard to get people to play without some pretty extreme effort on your part.
I think I repeated myself about 3 times in that last paragraph, so I’m going to quit rambling for a little bit now
Edit: Webstart would be ideal for this kind of game, even if updates are infrequent, you’ll almost certainly require them to even connect to the game, webstart is great for that.