Just had a quick question about the best way to do a starfield in jMonkey. Obviously, I’m planning on making a space combat / “space trader” type of game, and this is going to be an integral part of making the world look good. I have a pretty good handle on moving the ships around, and dealing with very large, very far off objects, (planets, stars, etc.) but the background . . . not quite so sure.
I’ve gone through the very basic tutorials on the site, but haven’t really found a good way of doing it yet. I tried playing with a SkyBox with quite unsatisfactory results, but I may not be using it correctly.
Basically, I’m thinking that using a texture that’s high enough resolution to look good is going to be hideously big, and I’m not really sure quite how to play nice with something like that. I have SOME ideas, and could probably make it work, and I’m sure there’s a “right way” to do this. I just don’t know what it is.
I’ve been impressed with jMonkey so far, and have a pretty good idea of how to tackle this project. But this one thing . . . Grr . . . very frustrating.
Can anybody help, or even point me in the right direction? I’d be greatly appreciative of any advice anybody could offer.
Thanks in advance,
Nate Nelson